Disclaimer

Black Dragon is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my (unpaid) time i'm putting into this project, i'm not here to cater to every Joe's desires.

Monday, September 26, 2011

last try

UPDATE IMPORTANT
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PLEASE COPY THE GPU TABLE OF ANOTHER VIEWER OR OLDER BUILDS INTO MY VIEWER FOLDER AS I FORGOT IT SO IT WILL RESET GRAPHICS EVERYTIME AND YELL IT DOESNT KNOW YOUR VIDEO CARD!

i released Build 6 A (later i will upload B which will contain more bugfixes and Local Textures again)

====this Viewer is just made for you , that cant wait for KL to return!====

the Changelist (which is totally obselete because it will crash anyway no matter how much shit i fix , it simply runs out of memory at 1,25 GB)
EXP-700 FIX SLPlugin(s) takes high CPU%
EXP-1107 FIX Crash in LLFastTimer::NamedTimer::accumulateTimings
fix for SH-2177: Second Life Crashes On Startup in Advanced Mode
fix for SH-2215: [crashhunters] crash at LLPluginClassMedia
fix for SH-2023: Brightness Bump maps don't load when shadows are enabled
STORM-1546 FIXED Fixed a crash caused by a race condition in LLRefCount.
EXP-1080 FIX Console gets spammed with VertexShaderEnable messages making the viewer unusable
EXP-700 WIP SLPlugin(s) takes high CPU%
STORM-1427 FIXED Fixed a debug assertion triggered in the world map floater.
STORM-1355 Memory issues from UI for very large groups
STORM-1458 FIXED [crashhunters] crash at LLParticipantList::LLParticipantListMenu::isGroupModerator() [secondlife-bin llparticipantlist.cpp]
Fix for annoying assert that gets triggered when your first login attempt fails.
Fix for SH-1783: [PUBLIC] Crash when adding a physics shape.
Fix for SH-1586 & SH-1654 # Alt-zooming camera flipping
STORM-1512 Fix for crash when rendering impostors.
SH-2179 Fix for active UI elements glowing when basic shaders enabled.
SH-2120 Fix for water being very dark when basic shaders disabled.
SH-1990 Fix for redundantly applying some color scaling to sky and water (also add some snazzy specular bloom from the sun)
SH-2021 Fix for black water at the horizon from occlusion culling madness.
SH-2020 Fix for avatar skin/eyes and trees being bright/black/busted underwater.
SH-2048 Fix for invisiprims infecting neighboring prims with their invisi-ness.
SH-1838 Add error handling for allocation of off screen render targets.
SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available.
Added support for apple flush buffer range
SH-2038 Potential fix for a myriad of performance problems concering VBO usage.
VWR-26066: FIXED request LLFloaterWorldMap child "zoom slider" with correct type
LLSliderCtrl instead of LLSlider to get rid of warning when opening map flaoter

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3 comments:

  1. Hi Guys. As for the Memorybug: Bao Linden has released a Patch to the Memoryproject on 6th september, since i don't know if that patch is merged in the Code just look at https://bitbucket.org/BaoLinden/vwr-26864/changeset/17bf57e0b00b maybe that helps Niran a littlebit *hugs*

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  2. Hello, is this a Windows only Viewer?

    Thank you,
    Lobito Brando

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  3. Nolo , i merged everything of Memory Project (in Build 5).... everything until 20th september... it was simply my compiling way that still made it shity , will maybe try again later with my new way

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